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Unity · Mobile · XR · Remote

I build apps & the pipelines that ship them.

Ubu · Senior Unity Developer & DevOps Engineer · 13+ years

I own the whole path of a mobile app: core gameplay, IAP & subscriptions, LiveOps, Analytics and the CI/CD that ships clean builds to the stores. Based in Chiang Mai, working remotely worldwide.

Ubu
LOCATIONChiang Mai (GMT+7)
EXPERIENCE13+ years
FOCUSUnity · Mobile · XR
STATUSOpen to remote roles
LANGUAGES
Work

Shipped.

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Experience

Where I've worked.

AUG 2020 - MAY 2026 · Chiang Mai, Thailand · 6 yrs

GreenTomatoMedia

Senior Unity Developer / DevOps Engineer

  • Built company-wide DevOps from scratch: self-hosted GitLab and end-to-end CI/CD, from commit to store for every project.
  • Led a team of 3 Unity devs on casino titles as the company grew from a small team to 200+ people, and built SlotsFactory, a slot configurator and spin simulator aimed at designers and mathematicians, fully giving them ownership of visuals and RTP balance. Shipped 50+ slot machines through this tool in less than 3 years.
  • Maintained a high-traffic iOS & Android portfolio of party apps: two flagships at 8M+ downloads and 200k+ DAU each, plus several 500k+ download titles.
  • Shipped a top-grossing party app to Mainland China, navigating the Great Firewall, localization, local partners and a China-specific stack.
  • Created MobiTools, an in-house suite of Unity packages, handling CI/CD, boilerplate code for base projects and wrappers around third-party frameworks like UGS, S3, GameAnalytics, Adapty, RevenueCat and Sentry to speed up project kickoff.
  • Built recurring automation: store scrapers, market analysis, ASO, localization and content-management tools.
UnityC#GitLab CI/CDPythonUGSAdaptySentry
OCT 2017 - JUN 2020 · Bang Saray & Bangkok, Thailand · 2 yrs 9 mos

Crazy-Factory / The Make-It Co.

Senior Unity Developer

  • Built and shipped Make-a-Bag from scratch to App Store, Play Store, UWP and WebGL: a 3D handbag customizer where users design, share and order real custom bags.
  • Full pipeline from 3D model to real made-to-order product, with a REST backend bridging the app and the factory line.
  • Cloud-based CI/CD (Unity + GitLab) for the app, internal tools and asset-bundle builds across all platforms.
UnityC#GitLab CI/CDRESTWebGL3D
DEC 2015 - OCT 2017 · Laval, France & Manchester, UK · rehired

EON Reality

AR / VR / XR Software Developer

  • Integrated the latest XR hardware into EON's proprietary platform: HTC Vive, Microsoft HoloLens and Oculus Rift CV1.
UnityC#AR / VR / XRHoloLensVive
AUG 2015 - NOV 2015 · Bangkok, Thailand · 3 mos

KissTheFuture / LesAgentsSpéciaux

Unity Developer · Interactive Live Show · Client: Accor Hotels

  • Drove real-time visuals and sound from dancers in Paris and Bangkok using Myo armbands and Shadow motion-capture suits, for Accor Hotels' live convention.
  • Built an interactive "PowerPoint 2.0" presentation system controlled on stage via Myo.
UnityC#Motion CaptureMyo
APR 2014 - JUL 2015 · Laval, France & Manchester, UK · first term

EON Reality

AR / VR / XR Software Developer

  • Lead developer on Lexyz, an AR/VR classroom-learning suite built with the French Ministry of Education.
  • Shipped B2B XR projects across oil, medical and sports industries, public and private.
  • Exhibited at Laval Virtual five years running; 1st place at the Virtual Fantasy 2014 hackathon with a finger-tracked platformer mini-game (Leap Motion).
UnityC#AR / VR / XR
MAR 2013 - APR 2014 · Nice, France · 1 yr 2 mos

Ve-Game

Unity Developer · Co-founder

  • Co-founded an indie studio with friends, owning core gameplay and coordinating a small remote team online to build a 3D arena shooter. Shipped a playable demo before the team disbanded.
UnityC#Game Design
JUL 2012 - JAN 2013 · Paris, France · 6 mos

Storybird Games

Tools & Game Developer

  • R&D on the then-new Windows 8 platform in C++/DirectX 11: media player and launch-window games.
  • Gameplay contribution to Finding Teddy (Android, iOS, Steam).
C++DirectX 11Windows 8
Skills

The stack I ship with.

Programming

C# / .NET Python YAML C++ JavaScript HLSL Lua Haxe

Engines & Tools

Unity3D UniTask DOTween Zenject Shader Graph React Native Rider Visual Studio Figma 3ds Max Photoshop Illustrator EON Studio

Mobile & Stores

iOS Android App Store Google Play IAP / Subscriptions Mainland China stores

DevOps

GitLab (self-hosted) GitHub Git End-to-end CI/CD S3 Azure Automation

Services & Data

Unity Game Services Firebase GameAnalytics Adapty RevenueCat Sentry Unity Ads ironSource AppMetrica

Leadership

Mentoring Project Management Remote / Async International
Education

Degrees & languages.

Bachelor's Degree in Virtual / Augmented / Mixed Reality Media Development

IIA Laval · work-study · motion capture, projection mapping, mobile apps
2014-2015

Associate's Degree in Computer Science

IUT de Laval · communication, networks & services
2010-2012

Scientific Baccalauréat, with honours

Lycée Réaumur, Laval · engineering sciences & mathematics
2007-2010
Frenchnative
Englishfluent · TOEIC 990 (gold)
Thaibeginner

Got an app to ship?

Open to remote roles worldwide: mobile games, apps & XR.

or reach me on LinkedIn

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